a massively extended version of ruthlesscalculus’ post
- 34 Writing Tips that will make you a Better Writer
- 50 Free resources that will improve your writing skills
- 5 ways to get out of the comfort zone and become a stronger writer
- 10 ways to avoid Writing Insecurity
- The Writer’s Guide to Overcoming Insecurity
- The Difference Between Good Writers and Bad Writers
- You’re Not Hemingway - Developing Your Own Style
- 7 Ways to use Brain Science to Hook Readers and Reel them In
- 8 Short Story Tips from Kurt Vonnegut
- How to Show, Not Tell
- 5 Essential Story Ingredients
- How to Write Fiction that grabs your readers from page one
- Why research is important in writing
- Make Your Reader Root for Your Main Character
- Writing Ergonomics (Staying Comfortable Whilst Writing)
- The Importance of Body Language
- 10 days of Character Building
- Name Generators
- Name Playground
- Universal Mary Sue Litmus Test
- Seven Common Character Types
- Handling a Cast of Thousands Part 1 - Getting To Know Your Characters
- Web Resources for Developing Characters
- Building Fictional Characters
- Fiction Writer’s Character Chart
- Character Building Workshop
- Tips for Characterization
- Character Chart for Fiction Writers
- Villains are people too but…
- How to Write a Character Bible
- Character Development Exercises
- All Your Characters Talk the Same - And They’re Not A Hivemind!
- Medieval Names Archive
- Sympathy Without Saintliness
- Family Echo (Family Tree Maker)
- Behind The Name
- 100 Character Development Questions for Writers
- Aether’s Character Development Worksheet
- The 12 Common Archetypes
- Six Types of Courageous Characters
- Kazza’s List of Character Secrets - Part 1, Part 2
- Creating Believable Characters With Personality
- Body Language Cheat Sheet
- Creating Fictional Characters Series
- Three Ways to Avoid Lazy Character Description
- 7 Rules for Picking Names for Fictional Characters
- Character Development Questionnaire
- How to Create Fictional Characters
- Character Name Resources
- Character Development Template
- Character Development Through Hobbies
- Character Flaws List
- 10 Questions for Creating Believable Characters
- Ari’s Archetype Series
- How to Craft Compelling Characters
- List of 200 Character Traits
- Writing Characters of the Opposite Sex
- Making Your Characters Likable
- Do you really know your characters?
- Character Development: Virtues
- Character Development: Vices
- Character Morality Alignment
- List of Negative Personality Traits
- List of Positive Personality Traits
- List of Emotions - Positive
- List of Emotions - Negative
- Loon’s Character Development Series - Part 1, Part 2, Part 3, Part 4
- Phobia List A-L (Part 1), M-Z (Part 2)
- 30 Day In Depth Character Development Meme
- Words for Emotions based on Severity
- Eight Bad Characters
- High Level Description of the Sixteen Personality Types
- How Not to Write Female Characters
- Writing Female Characters
- How to write empowering female characters
- Why I write strong female characters
- Red Flags for Female Characters Written by Men
- Writing strong female characters
- The Female Character Flowchart
- Eight Heroine Archetypes
Tips for Specific Characters
- Writing A Vampire
- Writing Pansexual Characters
- Writing Characters on the Police Force
- Writing Drunk Characters
- Writing A Manipulative Character
- Writing A Friends With Benefits Relationship
- Writing A Natural Born Leader
- Writing A Flirtatious Character
- Writing A Nice Character
- Fiction Writing Exercises for Creating Villains
- Five Traits to Contribute to an Epic Villain
- Writing Villains that Rock
- Writing British Characters
- How To Write A Character With A Baby
- On Assassin Characters
- It’s Not What They Say…
- Top 8 Tips for Writing Dialogue
- Speaking of Dialogue
- The Great Said Debate
- He Said, She Said, Who Said What?
- How to Write Dialogue Unique to Your Characters
- Writing Dialogue: Go for Realistic, Not Real-Life
Point of View
Plot, Conflict, Structure and Outline
- Writing A Novel Using the Snowflake Method
- Effectively Outlining Your Novel
- Conflict and Character Within Story Structure
- Outlining Your Plot
- Ideas, Plots and Using the Premise Sheets
- How To Write A Novel
- Creating Conflict and Sustaining Suspense
- Plunge Right In…Into Your Story, That Is
- Tips for Creating a Compelling Plot
- 36 (plus one) Dramatic Situations
- The Evil Overlord Devises A Plot: Excerpt from Stupid Plot Tricks
- Conflict Test
- What is Conflict?
- The Hero’s Journey: Summary of Steps
- Outline Your Novel in Thirty Minutes
- Plotting Without Fears
- Novel Outlining 101
- Writing The Perfect Scene
- One-Page Plotting
- The Great Swampy Middle
- How Can You Know What Belongs In Your Book?
- Create A Plot Outline in 8 Easy Steps
- How to Organize and Develop Ideas for Your Novel
- Create Structure in your novel using index cards
- Choosing the best outline method for you
- Hatch’s Plot Bank
Setting & Worldbuilding
- Magical Word Builder’s Guide
- I Love The End Of The World
- World Building 101
- The Art of Description: Eight Tips to Help Bring Your Settings to Life
- Creating the Perfect Setting - Part 1
- Creating a Believable World
- Character and Setting Interactions
- Maps Workshop - Developing the Fictional World Through Mapping
- World Builders Project
- How To Create Fantasy Worlds
- Creating Fantasy and Science Fiction Worlds
Creativity Boosters* denotes prompts
- *Creative Writing Prompts
- *Ink Provoking
- *Story Starter
- *Story Spinner
- *Story Kitchen
- *Language is a Virus
- *The Dabbling Mum
- Quick Story Idea Generator
- Solve Your Problems By Simply Saying Them Out Loud
- Busting Your Writing Rut
- Creative Acceleration: 11 Tips To Engineer A Productive Flow
- Writing Inspiration, Or Sex on a Bicycle
- The Seven Major Beginner Mistakes
- Complete Your First Book with these 9 Simple Writing Habits
- Free Association, Active Imagination, Twilight Imaging
- Random Book Title Generator
- Finishing Your Novel
- Story Starters & Idea Generators
- Words to Use More Often
Revision & Grammar
- How To Rewrite
- Editing Recipe
- Cliche Finder
- Revising Your Novel: Read What You’ve Written
- Writing 101: Revising A Novel
- 20 Common Grammar Mistakes That (Almost) Everyone Makes
- Synonyms for the Most Commonly Used Words of the English Language
- Grammar Urban Legends
Tools & Software
- Tip Of My Tongue - Find the word you’re looking for
- Write or Die - Stay motivated
- Stay Focused - Tool for Chrome, lock yourself out of distracting websites
- My Writing Nook - Online Text Editor, Free
- Bubbl.us - Online Mind Map Application, Free
- Family Echo - Online Family Tree Maker, Free
- Freemind - Mind Map Application; Free; Windows, Mac, Linux, Portable
- Xmind - Mind Map Application; Free; Windows, Mac, Linux, Portable
- Liquid Story Binder - Novel Organization and Writing Application; free trial, $45.95; Windows, Portable
- Scrivener - Novel Organization and Writing Application; free trial, $39.95; Mac
- SuperNotecard - Novel Organization and Writing Application; free trial, $29; Windows, Mac, Linux, portable
- yWriter - Novel Organization and Writing Application; free; Windows, Linux, portable
- JDarkRoom - Minimalist Text Editing Application; free; Windows, Mac, Linux, portable
- AutoRealm - Map Creation Application; free; Windows, Linux with Wine
I’ve noticed that my time as a consultant, I noticed that I was taking less risks. While I noticed it other places, I noticed that my problem solving seemed to a little bit too much “by the rules.” I think for most people, this is a fine state of being, and being a problem solver within proscribed lines is a valuable asset, and definitely beneficial in any business.
But as I transitioned from a consultant back into the realm of communications, my true passion in life, I feel boxed in by my own thinking. I find myself reaching out into the world for the How-Tos and Whys, whereas earlier in my life I would have just crashed and burned till I got it right. I’m in a very different scenario than I was in college when I had the option to fail spectacularly, but that doesn’t mean that I shouldn’t be willing to take more risks.
Taking Risks is ultimately what drives us forward. It takes a certain kind of learned fool-hardiness to be a regular risk-taker—not to mention a strong constitution. Those true risk-takers who change their lives, their business, their world—do things without any guarantees. There’s no certainty to striking off the beaten path—but for some, it’s the only way.
I’ve been pidgeon-holing myself into the “this is how it’s done, and I should stick to that,” kind of mentality, and I feel like I’ve been limiting myself and not taking risks because of 1) the inherent nature of consulting work is to be conservative and 2) I’m in a new role with completely different responsibilities. My compulsion is to mitigate the risk there by finding what’s worked and utilizing it myself.
But I don’t think that’s the right thing to do. Anecdotally, It’s hard to think of anything in history that was created through following the norm. Greatness is inherently risky.
But one glimmer of hope — I recognize this risk-averse nature in myself, which means that I can change it. If I can see it, I can make a difference.
So here’s to breaking free of the bonds of conventional wisdom, shucking shackles, coloring outside the lines, thinking outside the box—daring to be different and confident in that difference. Here’s to the ever powerful - “What If….” and the rejection of the status quo to create something grand, fantastic—something great.
As many of you already know, a beautiful and preposterous game by the name of Glitch closed its doors two days ago. Even though Glitch is now gone, that doesn’t mean that Glitch inspired sharing of creativity has to go with it. Elendraug had the right idea when he started a giveaway for custom made Giant Icons, but sadly, that giveaway ended today. Now it’s my turn to pick up the slack.
A custom crocheted plushie of your avatar in Glitch, lovingly made by yours truly.
It will measure about 7 inches tall, and while my avatar ended up being pretty simple, I’m not afraid of details. Also, the circle eyes, v-shaped mouth, and no ear or nose look is just a style I like, but I’m more than willing to accommodate to make your plushie look the way you want.
- Reblog and/or like this post to enter (you may do both)
- You must have an existing account on Glitch.com (and therefore an avatar)
- Keep your askbox open
- For obvious reasons, you have to be comfortable with giving me your mailing address
- I’ll ship internationally
- The giveaway ends December 24, so that gives you two weeks to get your reblogs and likes in
- You don’t have to follow my blog to enter
- If you want to enter but don’t have a tumblr account, drop me an email at email@example.com with the subject, “Glitch Giveaway” and I’ll get you added to the list
- Save a copy of your spritesheet just in case something happens to the site before the giveaway ends
And that should be it. Thanks, everyone. You, the community, are part of why this game was so great, and you all deserve so much more than just my silly little dolls.
ELENDRAUG’S GLITCH GIVEAWAY
As many of you know, Glitch is closing this weekend. I want to do something to mark the occasion!
A custom, handmade Icon of your favorite Giant. Read more about them here!
It will measure around 5” tall (12-13cm) and will fit perfectly on a bookshelf or a desk. Please note that this is my first attempt making them and it will take time!
- Reblog ONCE. Tumblr won’t acknowledge additional reblogs, anyway!
- Likes count!
- Please keep your askbox open.
- Giveaway ends on December 11th, 2012. (The Giants love 11, amirite?)
- Don’t be a jerk.
- You must be comfortable giving me your address, for obvious reasons.
- I will ship internationally!
- You do not need to follow me, but please follow Glitch Cosplay (and participate in our projects)!
That’s it! Thanks, everybody!
This installment I’m going talk about the last couple weeks up until the game actually shut down, December 9th. That, I think, deserves it’s own installment in this series.
So I had this crazy concept—create a Facebook specifically for my community, for “Glitchen” as they are called, the players of Glitch. I had a solid idea for the functions of the site thanks to my time on Gameful.org, but the execution was a drastically different thing.
This is going to be a running series, as it happens — so I’m not sure how long it’s actually going to be, but should be good stuff.
So I want to start with the basics. Last week, a game that I adored announced that it was closing down in a little under a month. Up until this point, none of the community had any idea that any was wrong with the game, and it came as a pretty big shock.
The game is called “Glitch,” and it’s a browser-based MMO that was wonderfully goofy, kinda psychedelic and had no combat. Its focused primarily on exploration of the world and crafting. It uses a system similar to Eve on-line, where training skills and in games requires real world time. Start out at just a few minutes, and towards the end can take weeks.
Anyway, the zany story which is ripe with innuendo and adult humor, all wrapped in a colorful animation style that’s utterly unique in the world of gaming, Glitch captured the hearts of a lot of people …. just not enough it would seem.
The game closes on December 9th, and it’s pretty sad. In light of it’s imminent demise, satellite communities started to pop up everywhere: Flickr groups, DeviantArt, Facebook, Tumblrs just to name a few.
But what all the screenshots in the world wouldn’t capture was the community. People had seen saying that it was the community that made the game, not the other way around (there’s probably a deeper lesson in here someplace), but a lot of people were upset about the loss of the community, in addition to the game itself.
My first instinct was to create a game as a home for these displaced Glitchen (players of Glitch call themselves Glitchen), but as I’m not a dev (even if I was a dev) it was going to take a long time to get something like that in place. By the time it was ready, the community as a whole likely would have fallen apart, or been greatly diminished.
My next piece of inspiration came from the amazing Jane McGonigal. She started a site called Gameful.org that a while back I helped with a while back. The site had originally been on WordPress using a plugin called BuddyPress, which turned it into a social network, kind of on-demand. From there, the team used CubePoints and Achievements to gamify the site. Completely custom branded.
So I thought - holy crap, I can do that! I posted in the Facebook group, found a couple partners in crime, and set off to this vision of someplace for our community to live that felt distinctly Glitch, and had a feeling of game — hopefully get the best of both worlds.
Thus, my journey of building a home for a community begins ….
Following yesterday’s big, sad news, I decided to send a postcard (possibly many) to TS, as a way to thank all the team. It’s been an awesome ride, you guys, and I’ll miss you. If you glitches send a postcard, we might send enough so that every single team member has a postcard to keep after next month.
Here’s the address :
Tiny Speck, Inc.
360 Clementina St.
San Francisco, CA 94103
PS: please reblog this message! and send a postcard! do it now especially if you live outside the US, it’ll take some time to arrive!